Post by null on Sept 6, 2011 0:40:40 GMT -5
Hi,
After having noticed how many overrides originate here at the Xatrix mapping community I've decided to let you know of yet another and easier way to edit overrides, textures and lighting all from one simple application UI.
Not sure how many here had a chance to check out Map Mixer yet, but it comes with all you need to quickly edit and append entities to your overrides, and in fewer steps too. When you're done editing, with one button you can save and launch Quake2 to quickly preview your changes. It even has editable templates to make the override process even more streamlined if need be. And best of all, we're always happy to take feature requests, so you know where to go if you need anything changed or added. Basically, we're quite happy to work with you to improve your work flow, and this is just the first version of many!
The beauty of Map Mixer is that it works directly on the BSP file making it possible to replace all the internal textures without having to recompile anything and in seconds! The application also provides a simple user interface to talk with arghrad and re-light the bsp file as well. And to top it all of there's also an advanced editor to deal with overriding and placing entities, and a few sets of templates to do more complex combinations like moving colorful lasers and path_corners. Another cool thing is, when you're done with your creation, with only one click you can package up all the files associated with the bsp (env/textures/sounds/override) into one neat zip file ready to be uploaded and shared!
Texture replacement is simple as drag and drop from windows explorer.
And just recently, Kitsune has updated the manual with even more map overriding tips and tricks:
Manual
So check it out and let us know what you'd like, or what you think we should add to make it easier to use.
Download Map Mixer V1.0
Some people might need "Microsoft Visual C++ 2010 Redistributable Package (x86)" in order to properly run the application. You can download and install "Microsoft Visual C++ 2010 Redistributable Package (x86)" from here:
www.microsoft.com/download/en/details.aspx?id=5555 4MB
P.S.
If you get a crash in MapMixer, make sure that the "textures" and "maps" paths you specify in settings, are both in the same mod directory ex:
C:\quake2\baseq2\textures, C:\quake2\baseq2\maps
Also if the "env" folder doesn't exists in: baseq2, xatrix or weapons directories, make sure to create it. (This crash bug will be fixed in the next version)
ex: C:\quake2\baseq2\env, C:\quake2\weapons\env, C:\quake2\xatrix\env
Cheers,
Null
The Interface:
Before and After:
After having noticed how many overrides originate here at the Xatrix mapping community I've decided to let you know of yet another and easier way to edit overrides, textures and lighting all from one simple application UI.
Not sure how many here had a chance to check out Map Mixer yet, but it comes with all you need to quickly edit and append entities to your overrides, and in fewer steps too. When you're done editing, with one button you can save and launch Quake2 to quickly preview your changes. It even has editable templates to make the override process even more streamlined if need be. And best of all, we're always happy to take feature requests, so you know where to go if you need anything changed or added. Basically, we're quite happy to work with you to improve your work flow, and this is just the first version of many!
The beauty of Map Mixer is that it works directly on the BSP file making it possible to replace all the internal textures without having to recompile anything and in seconds! The application also provides a simple user interface to talk with arghrad and re-light the bsp file as well. And to top it all of there's also an advanced editor to deal with overriding and placing entities, and a few sets of templates to do more complex combinations like moving colorful lasers and path_corners. Another cool thing is, when you're done with your creation, with only one click you can package up all the files associated with the bsp (env/textures/sounds/override) into one neat zip file ready to be uploaded and shared!
Texture replacement is simple as drag and drop from windows explorer.
And just recently, Kitsune has updated the manual with even more map overriding tips and tricks:
Manual
So check it out and let us know what you'd like, or what you think we should add to make it easier to use.
Download Map Mixer V1.0
Some people might need "Microsoft Visual C++ 2010 Redistributable Package (x86)" in order to properly run the application. You can download and install "Microsoft Visual C++ 2010 Redistributable Package (x86)" from here:
www.microsoft.com/download/en/details.aspx?id=5555 4MB
P.S.
If you get a crash in MapMixer, make sure that the "textures" and "maps" paths you specify in settings, are both in the same mod directory ex:
C:\quake2\baseq2\textures, C:\quake2\baseq2\maps
Also if the "env" folder doesn't exists in: baseq2, xatrix or weapons directories, make sure to create it. (This crash bug will be fixed in the next version)
ex: C:\quake2\baseq2\env, C:\quake2\weapons\env, C:\quake2\xatrix\env
Cheers,
Null
The Interface:
Before and After: