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Post by X7 on Aug 25, 2011 5:45:29 GMT -5
Anyway, I've worked on a design for a teleporter and I'm trying to figure out how aerowalk got rid of the tele-pad particle effect... does anyone know? Dunno if there's a better way, but, if you place the tele just far enough under the floor, the particles will cease but the teleport will still function. Invis Tele that I have found out how to-do Using the killtarget. add trigger_always use the killtarget to target the misc_teleporter targetname. This remove the pad model sound and the particle effect. The tele trigger box is still at the origin, so the tele still works. X7 attached is for Quark invtele.qkm Attachments:
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