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Post by Laura Hentschel on Nov 10, 2010 21:34:20 GMT -5
How Can I make a wal With Transparencies?
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Post by spirit on Nov 11, 2010 7:32:21 GMT -5
Hm, I'm not a 100% sure on this but I think you can't. You can only set the TRANS33 or TRANS66 surface flag for a texture (a brush face to be precise) in the editor. This makes the *whole* texture partly transparent though, e.g. a window or water surface.
Making something like a grate or chain-link fence where the transparency is limited to certain areas of the texture is not possible in vanilla Quake 2 afaik.
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Post by wixen1 on Nov 11, 2010 11:49:58 GMT -5
How Can I make a wal With Transparencies? Quote: As for caulking as I understand it, it is possible in quake2 if you mess with some flags. I assume that I'm preaching to the choir here but any face that you apply both "nodraw" and "sky" properties to will become invisible. In order to walk through it you will have to make the content of the block to mist. The one downside is that if any other blocks with a content of mist intersect with the block that you added the nodraw/sky flags to, the fact that they both happen to be a mist content will cause any faces covered by the other mist brush to not be drawn as well. Quote end. Maybe you can find more here: leray.proboards.com/index.cgi?action=display&board=q2mappinghelp&thread=2441&page=1-W1
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Post by Laura Hentschel on Nov 11, 2010 13:21:17 GMT -5
Thank you both. What about marics103 plants? (btw maric is really possible to get the bfg in that map? )
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Post by spirit on Nov 11, 2010 14:35:55 GMT -5
What about marics103 plants? Just had a look at that map and at the textures in Wally. I'd say they prove me wrong: it is possible. EDIT: I just tried to make my own transparent .wal by converting a non-compressed 24bit tga image (including an alpha-channel) to .wal using Wally. It didn't work. Most likely it does not work with an alpha channel but by using a certain color (that is defined as being transparent internally in Quake 2) in the parts of the image that you want to be transparent. It also worked that way in Duke Nukem 3D many years ago. EDIT2: It seems to be the color with index value 255 of the Quake 2 palette. I guess the GIMP function Colors > Color to Alpha... should help to get this job done.
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Post by Laura Hentschel on Nov 11, 2010 15:43:11 GMT -5
Mmm to dificult at least for me. Is easy using a mask on photoshop. But in Quake 2 I dont undertand ¡Thank you!
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Post by m on Nov 11, 2010 17:44:25 GMT -5
Thank you both. What about marics103 plants? (btw maric is really possible to get the bfg in that map? ) They're 33 and 66 trans mixed together on a 1 unit thick brush. All that isn't "visible" is colored with palate color 256 (bottom right color in the q2 palate). It's easy to make a mess of things when using them but that's about the only way to get a kind-of sort-of transparency that I'm aware of. No, the bfg is just a tease, that meant to be thematic along with the map's name...people would complain about having the bfg in a map, people would complain about not having so I put it in and you can't get to it so my comprehensive answer is "I don't give a rat's fuzzy arse" thus "The Muridae's Fuzzy Fundament" was born with bfg-frustration and all. AND I just realized that marics102 doesn't exist in my world anymore, 102 and 103 seem to be 103...hmmmm.
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Post by spirit on Nov 11, 2010 17:50:41 GMT -5
Yeah, you gotta pick the last color. If your program starts counting at 0 it's 255, if it starts at 1 it's 256 obviously. It's great to know this is possible. Thanks Laura!
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Post by Laura Hentschel on Nov 11, 2010 18:05:48 GMT -5
Spawny knows !!!
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Post by Laura Hentschel on Nov 11, 2010 18:08:10 GMT -5
Lol. I understand.
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Post by Panzer on Nov 11, 2010 19:27:43 GMT -5
Jester and I have experimented with this in ice maps. The transparencies do work, but as Maric said, it takes some tweaking and a fair bit of knowledge of using the editing program. What exactly are you trying to do? Maybe it would be easier to help if we knew.
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Post by spirit on Nov 14, 2010 12:59:48 GMT -5
I guess it was for that Q2Reloaded logo and Laura doesn't need it anymore. I figured out how to do it though and described it here.
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Post by Laura Hentschel on Nov 14, 2010 13:07:06 GMT -5
Jester and I have experimented with this in ice maps. The transparencies do work, but as Maric said, it takes some tweaking and a fair bit of knowledge of using the editing program. What exactly are you trying to do? Maybe it would be easier to help if we knew. Q2 Reloaded Logo, but is.. not usseful... just to learn
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Post by Laura Hentschel on Nov 14, 2010 13:07:34 GMT -5
I guess it was for that Q2Reloaded logo and Laura doesn't need it anymore. I figured out how to do it though and described it here. Thanks
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