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Post by Panzer on Nov 4, 2010 16:37:12 GMT -5
Not necessarily for mapping, but it still falls under "editing", sooo... Depending on how old your system is, you might be inclined to "clean up" your own config and make your system run better for online gaming. Of course, some of these settings will eliminate some of the graphical fluff of the game in order to sacrifice style for substance, but if you intend to be competitive and your system is bogging down, take a look at this link and compare it to your own config: planetquake.gamespy.com/View.php?view=Articles.Detail&id=159I'll have to dig around for a bit, but there is also a way to make a "zoom" feature for the railgun (probably universal to the other weapons too) that would be great for long distance shots. It has to do with changing the "fov", but it's been a while and I will need to look it up if anyone is truly interested in that as well.
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Post by Panzer on Nov 4, 2010 16:38:31 GMT -5
Ahh...here we go!
// Begin Quake III-like zoom script alias +zoom "fov 30;set sensitivity 4.5" // adjust sensitivity during zoom alias -zoom "fov 90;set sensitivity 7.5" // adjust normal sensitivity bind MOUSE3 +zoom // You can bind anywhere you like, I prefer the middle button // End zoom script
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Post by spirit on Nov 5, 2010 12:53:42 GMT -5
If you need to turn your Quake 2 settings down due to speed considerations I really pity you man. Hope you get that new box soon.
I exec this config (via a special debug shortcut for Quake 2) when I'm testing maps:
// debug.cfg for quake2 by spirit bind . "kill" bind , "noclip" bind m "give all" bind n "r_speeds 1" echo ......................... echo :CONFIG debug.cfg LOADED: echo :.......................: //eof
Nothing special but it doesn't hurt.
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Post by Panzer on Nov 8, 2010 8:27:05 GMT -5
That's an awesome idea Spirit! I never thought to just bind all of those for testing purposes. I've still been "cavemanning" the console with all of that stuff!
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Post by wixen1 on Nov 9, 2010 3:08:35 GMT -5
If you need to turn your Quake 2 settings down due to speed considerations I really pity you man. Hope you get that new box soon. I exec this config (via a special debug shortcut for Quake 2) when I'm testing maps: // debug.cfg for quake2 by spirit bind . "kill" bind , "noclip" bind m "give all" bind n "r_speeds 1" echo ......................... echo :CONFIG debug.cfg LOADED: echo :.......................: //eof
Nothing special but it doesn't hurt. That is a great idea for the judges too. Thanks spirit. -W1
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